AI Insights · Timothy · January 2022
Top 5 Slime Games in Europe Q4 2021: Unified Platform Performance Review
Discover the performance trends of the top 5 slime games in Europe for Q4 2021, including downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 slime games on a unified platform in Europe showcased diverse performance trends. Data from Sensor Tower reveals insights into weekly downloads, revenue, and active users for these apps.
Super Slime Simulator: DIY Art experienced a consistent revenue stream with a peak of approximately $1.7K in the last week of December. Weekly downloads saw a notable increase, reaching a high of 131.7K in late October. Active users also showed significant engagement, peaking at 650.1K in early November.
Slime Simulator Time: 3D ASMR had modest revenue, with the highest weekly revenue of $1 in December. Download trends varied, with a peak of 39.9K in early October. Active user numbers remained relatively stable, peaking at 160.5K in early October.
Slime ASMR Simulator DIY Slime showed steady download rates, with a peak of 20.2K in early November. Active users followed a similar trend, peaking at 19.1K in the first week of November.
Goo: ASMR Slime Simulator generated consistent revenue, peaking at $3.9K in late September. Downloads saw a significant peak of 51K in late September, while active users reached a high of 76.7K in the same period.
Fluid - Trippy Stress Reliever had varied revenue, peaking at $1.1K in late September. Downloads fluctuated, with a peak of 10.7K in late October. Active users experienced a peak of 21.9K in the same month.
For more detailed insights and data, visit Sensor Tower.